Source code for mcstatus.motd

from __future__ import annotations

import re
import typing as t
from dataclasses import dataclass

from mcstatus.motd.components import Formatting, MinecraftColor, ParsedMotdComponent, TranslationTag, WebColor
from mcstatus.motd.simplifies import get_unused_elements, squash_nearby_strings
from mcstatus.motd.transformers import AnsiTransformer, HtmlTransformer, MinecraftTransformer, PlainTransformer

if t.TYPE_CHECKING:
    from typing_extensions import Self

    from mcstatus.status_response import RawJavaResponseMotd, RawJavaResponseMotdWhenDict  # circular import
else:
    RawJavaResponseMotdWhenDict = dict

__all__ = ["Motd"]

MOTD_COLORS_RE = re.compile(r"([\xA7|&][0-9A-FK-OR])", re.IGNORECASE)


[docs]@dataclass(frozen=True) class Motd: """Represents parsed MOTD.""" parsed: list[ParsedMotdComponent] """Parsed MOTD, which then will be transformed. Bases on this attribute, you can easily write your own MOTD-to-something parser. """ raw: RawJavaResponseMotd """MOTD in raw format, just like the server gave.""" bedrock: bool = False """Is server Bedrock Edition? Some details may change in work of this class."""
[docs] @classmethod def parse( cls, raw: RawJavaResponseMotd, # type: ignore # later, we overwrite the type *, bedrock: bool = False, ) -> Self: """Parse a raw MOTD to less raw MOTD (:attr:`.parsed` attribute). :param raw: Raw MOTD, directly from server. :param bedrock: Is server Bedrock Edition? Nothing changes here, just sets attribute. :returns: New :class:`.Motd` instance. """ original_raw = raw.copy() if hasattr(raw, "copy") else raw # type: ignore # Cannot access "copy" for type "str" if isinstance(raw, list): raw: RawJavaResponseMotdWhenDict = {"extra": raw} if isinstance(raw, str): parsed = cls._parse_as_str(raw, bedrock=bedrock) elif isinstance(raw, dict): parsed = cls._parse_as_dict(raw, bedrock=bedrock) else: raise TypeError(f"Expected list, string or dict data, got {raw.__class__!r} ({raw!r}), report this!") return cls(parsed, original_raw, bedrock)
@staticmethod def _parse_as_str(raw: str, *, bedrock: bool = False) -> list[ParsedMotdComponent]: """Parse a MOTD when it's string. .. note:: This method returns a lot of empty strings, use :meth:`Motd.simplify` to remove them. :param raw: Raw MOTD, directly from server. :param bedrock: Is server Bedrock Edition? Ignores :attr:`MinecraftColor.MINECOIN_GOLD` if it's :obj:`False`. :returns: :obj:`ParsedMotdComponent` list, which need to be passed to ``__init__``. """ parsed_motd: list[ParsedMotdComponent] = [] split_raw = MOTD_COLORS_RE.split(raw) for element in split_raw: clean_element = element.lstrip("&§").lower() standardized_element = element.replace("&", "§").lower() if standardized_element == "§g" and not bedrock: parsed_motd.append(element) # minecoin_gold on java server, treat as string continue if standardized_element.startswith("§"): try: parsed_motd.append(MinecraftColor(clean_element)) except ValueError: try: parsed_motd.append(Formatting(clean_element)) except ValueError: # just a text parsed_motd.append(element) else: parsed_motd.append(element) return parsed_motd @classmethod def _parse_as_dict( cls, item: RawJavaResponseMotdWhenDict, *, bedrock: bool = False, auto_add: list[ParsedMotdComponent] | None = None, ) -> list[ParsedMotdComponent]: """Parse a MOTD when it's dict. :param item: :class:`dict` directly from the server. :param bedrock: Is the server Bedrock Edition? Nothing does here, just going to :meth:`._parse_as_str` while parsing ``text`` field. :param auto_add: Values to add on this item. Most time, this is :class:`Formatting` from top level. :returns: :obj:`ParsedMotdComponent` list, which need to be passed to ``__init__``. """ parsed_motd: list[ParsedMotdComponent] = auto_add if auto_add is not None else [] if (color := item.get("color")) is not None: parsed_motd.append(cls._parse_color(color)) for style_key, style_val in Formatting.__members__.items(): lowered_style_key = style_key.lower() if item.get(lowered_style_key) is False: try: parsed_motd.remove(style_val) except ValueError: # some servers set the formatting keys to false here, even without it ever being set to true before continue elif item.get(lowered_style_key) is not None: parsed_motd.append(style_val) if (text := item.get("text")) is not None: parsed_motd.extend(cls._parse_as_str(text, bedrock=bedrock)) if (translate := item.get("translate")) is not None: parsed_motd.append(TranslationTag(translate)) parsed_motd.append(Formatting.RESET) if "extra" in item: auto_add = list(filter(lambda e: type(e) is Formatting and e != Formatting.RESET, parsed_motd)) for element in item["extra"]: parsed_motd.extend( cls._parse_as_dict(element, auto_add=auto_add.copy()) if isinstance(element, dict) else auto_add + cls._parse_as_str(element, bedrock=bedrock) ) return parsed_motd @staticmethod def _parse_color(color: str) -> ParsedMotdComponent: """Parse a color string.""" try: return MinecraftColor[color.upper()] except KeyError: if color == "reset": # Minecraft servers actually can't return {"reset": True}, instead, they treat # reset as a color and set {"color": "reset"}. However logically, reset is # a formatting, and it resets both color and other formatting, so we use # `Formatting.RESET` here. # # see https://wiki.vg/Chat#Shared_between_all_components, `color` field return Formatting.RESET # Last attempt: try parsing as HTML (hex rgb) color. Some servers use these to # achieve gradients. try: return WebColor.from_hex(color) except ValueError: raise ValueError(f"Unable to parse color: {color!r}, report this!")
[docs] def simplify(self) -> Self: """Create new MOTD without unused elements. After parsing, the MOTD may contain some unused elements, like empty strings, or formattings/colors that don't apply to anything. This method is responsible for creating a new motd with all such elements removed, providing a much cleaner representation. :returns: New simplified MOTD, with any unused elements removed. """ parsed = self.parsed.copy() old_parsed: list[ParsedMotdComponent] | None = None while parsed != old_parsed: old_parsed = parsed.copy() unused_elements = get_unused_elements(parsed) parsed = [el for index, el in enumerate(parsed) if index not in unused_elements] parsed = squash_nearby_strings(parsed) return __class__(parsed, self.raw, bedrock=self.bedrock)
[docs] def to_plain(self) -> str: """Get plain text from a MOTD, without any colors/formatting. This is just a shortcut to :class:`~mcstatus.motd.transformers.PlainTransformer`. """ return PlainTransformer().transform(self.parsed)
[docs] def to_minecraft(self) -> str: """Get Minecraft variant from a MOTD. This is just a shortcut to :class:`~mcstatus.motd.transformers.MinecraftTransformer`. .. note:: This will always use ``§``, even if in original MOTD used ``&``. """ return MinecraftTransformer().transform(self.parsed)
[docs] def to_html(self) -> str: """Get HTML from a MOTD. This is just a shortcut to :class:`~mcstatus.motd.transformers.HtmlTransformer`. """ return HtmlTransformer(bedrock=self.bedrock).transform(self.parsed)
[docs] def to_ansi(self) -> str: """Get ANSI variant from a MOTD. This is just a shortcut to :class:`~mcstatus.motd.transformers.AnsiTransformer`. .. note:: We support only ANSI 24 bit colors, please implement your own transformer if you need other standards. .. seealso:: https://en.wikipedia.org/wiki/ANSI_escape_code """ return AnsiTransformer().transform(self.parsed)